Xcode resources folder not updating
On the file system this is a logical breakdown of content, and if I were to use this same structure within the application I could build a path to the appropriate folder in the resource bundle using an index value to specify which folder I am after (/Model-01, /Model-02, etc).
This would allow for code that can access the same files, regardless of which model the user selected, no hard-coding of file names and paths.
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I have some binary files with a proprietary extension that don't get updated in a build when I compile.
In previous versions of Xcode with this same project, it would detect the file was changed, and rarely would I have to perform a 'Clean' as I have to do with this version.
There were two tricks to get this to work within Xcode.
The first trick is to properly import the file contents into Xcode.
For example, in the image below, I’ve created a number of groups for separating the primary functionality of an application into model classes and views.
Although this is nice, for the most part the file structure as stored on the system is still flat.
There are many reasons why you might want to do this.
In a game, perhaps your levels are themselves directories.
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Copy images, video, and text from an app on your i Phone. Learn more about devices Access the files on your Mac desktop right on your i Phone.
Of course this is consuming a lot more time -- I would appreciate it if someone could let me know what's changed with Xcode 5 and/or what I could do about this.Tags: Adult Dating, affair dating, sex dating